Filler objects
Time has progressed, and as the main bulk of the buildings have been modeled, it was time to start to create 'filler' objects; made to flesh out the level.
These assets reflect the game space that we are aiming to create, and its fair to say, in an effort to appraise our work in an unbiased, some of these assets reflect the game space, but others need work in order to 'fit'.
For example, the car seen below is, by far, the best thing I have made yet, but the topology needs working and optimization. This and the fact that the UV unwrapping has yet to be completed on most of the models. With this in mind, the assets being created will gradually improve as my work rate and skills improve along side them. This said, I am still pleased with the results, and I hope you like them too!
Exhibited in the gallery are examples of these models,with more soon to come!