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Re-evaluating our ideas.

We had a guest lecture from Liam McDonald, the creator of Sunless Sea. During his lecture he mentioned knowing your limits and not biting off more than you can chew, we decided after a group meeting that we should revamp our original ideas due to time constraints.

Our new plan involves separating the levels into set scenes we can load the player into. To prevent them from wandering off we set up invisible walls posing as environment assets to give some kind of reason for blocking them off. We also decided that the motel room should act as the players main hub, allowing them to choose which file cases they would investigate.

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