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The power of the sun!

With the model pieces set in place and the game-play running smoothly I had to focus on the lighting. To begin with I started toying with the different lights available inside of Unity, I settled on using Spot lights for any interior lighting, it helps set the mood for areas like the diner.

The shadows still have some noise on them but hopefully with some tweaking we can resolve that.

For the lamp posts and exterior lighting I decided to use point lights, they don't need to be direct and can give some soft lighting to the area while letting the player see. I still used spot lighting for the exterior of the Motel since it makes it obvious which motel room is the players.

I changed the colour of the lights from a hard white to a pale yellow, its a bit less jarring to the eyes and adds some warmth to the lighting.

Speaking of warmth I also tinkered with the sun, we're still working on adding our own skybox but we've changed the sun from being a large white circle into an actual light source.

(This screenshot is a side by side of the sun with and without the flare)

Again with this light I turned it to a very warm orange to get the desert vibe across, the lens flare was added using the image effects package in unity by adding the Sun texture to the flare option. Next time I'll be talking about particle effects and camera effects!

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