Motel Interior
- Matt Tye
- Nov 10, 2016
- 1 min read
This week I've been greyboxing and then adding filler assets to our hub, the motel room. I made a simple room in Maya and placed cubes where furniture would be in order to map out distances.
I then began to turn the cubes into actual furniture, and then exported each asset individually, adding them to the Unity scene.
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