Sound Design
Now that we have the lighting and models loaded in I was put in charge of Sound Design. To begin with I started for royalty free sound effects, things that would help the scene feel more organic. I started with a old fashioned door bell that would jingle when the player walked through the diner door. After I found a suitable sound I added it to the object as an audio source and tweaked the settings until it sounded right.
This also included added a trigger box to the door itself along with a small amount of code to active an OnTriggerEnter event. Our coder Matt Searle helped me out with this.