Today's forecast, Dust Storms.
A guest lecturer (Kevin Wicks) came in and showed us how to use particle systems, after some experimenting Kevin helped me refine the system until it resembled a dust storm. I felt this would fit the environment as well as help give some context as to why the player is unable to wander off into the desert.
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Sadly Mayas lighting system made it difficult to get a decent picture of the particle system in action.
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To ensure the dust clouds looked just right I adjusted its settings, mostly its shape and emission rate to make sure it didn't ruin the players vision completely.