Last piece of dialogue in the game
Today i managed to set up the last piece of dialogue in our game, what was different about this piece compared to other dialogue in our game is. I made it so it was acted in two separate acts, one where the player can talk and interact with Sylvia when they are talking to, then secondly Sylvia will be talking to the someone on the phone in the background when the player is walking around trying to find the case files. Once the player has found the case files and walk back around the front desk Sylvia will get of the phone and if they player talks to her they will get a different conversation.