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More voice acting + level design

The past few days have been used recording our other voice actors, since last week was mainly our leading role. Sylvia, one of the games NPCs, had much longer lines which proved a little more challenging for our actor.

Luckily its fairly easy to record over mistakes in Audition. With most of these out of the way for now, the next few weeks will be Level Design and Sound Design. For the most part its been adding in invisible boundary walls into the second level to ensure the player doesnt wander off of the map as well as funnel them into the minefield.

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